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Ubermall is a racetrack located on the man-made Hawaiian island of Makana. It was first introduced in Wipeout Pure as part of the Gamma Packs, and reappeared in Wipeout HD.

Description[]

Wipeout Pure[]

Credit guaranteed regardless of financial history. 4.8km conveniently housed in spectacular Ubermall. Hungry? Why not visit our foodcourt?

Overview[]

If you thought Citta Nuova was hard, Ubermall is just as bad at times. A technical circuit with corners in places you'd least expect them. This course needs to be taken quite carefully, as it's easy to get stuck on an apex when the track can just disappear from in front of you.

Landmarks[]

Silverhead Wing[]

Silverhead Wing is the pit straight of the Ubermall track. Adorned in Richochet animated posters, the straight is notable for being on the peak of a small hill where you could get some serious speed if you well co-ordinate your speed boost and barrel rolls.

Vault Square[]

Vault Square is the small parkland at the entrance of the Ubermall center. This can be seen as the easiest corner of the track, but be wary of your track position as a split section is coming up.

Barterhall Center[]

The Barterhall Center is the main building of the Ubermall complex and the most complex section of the track. First is a sharp split, which requires a good rhythm, then a narrow "hill" where it is easy to get air (and as a result, speed). But be careful, after the hill there is a really tight right-left chicane which can really mess up your run. It's this section that makes Ubermall harder than it seems. If you are fortunate enough to get a turbo before you reach the Barterhall Center, though, you can bypass the chicane by using the turbo just before the crest of the hill. Be cautious though, as you may miss the track entirely if you're not positioned correctly. Also, barrel rolls are risky when doing this maneuver.

Note that in Wipeout Pure, you are totally blind to the Baterhall split thanks to excess lighting, which only darkens to acceptable levels whenever you enter the split.

Track Guide[]

The track starts with a very shallow right-left chicane that is slightly sloped, this can be taken very easily. Hit one of the speed pads on either side of the track. The next turn is a fairly shallow sloped right hander. Again, no fancy techniques needed here, maybe a quick tap of the right airbrake. Another short straight follows with two speed pads side by side. Hit one of them and take the next right hander, which is exactly the same as the previous corner.

Now things start getting tricky. Up ahead is a track split. Quite similar to the first split at Sinucit, the two branches form a loop that converge again a little further up the track. However, this time the branches are angled rather than being circular, and the corners in them are pretty sharp. I normally take the right branch as the previous corner gives you a good line in. If you're going at speed, you will definitely need to use the airbrakes through this corner series. Going through the right branch, the corners are right, left, left, right. Turn slightly early and you will get a good entry through the first corner. Take the second in a similar way, and if you can end up on the outside, you can hit a speed pad. Let up on the thrust a little before taking the next one. Hit the left airbrake to take your craft through and then almost immediately switch to the right to exit the branch. If for some reason you choose to take the left branch, just reverse the directions, it's an exact mirror of the right branch.

The next part of the track is a narrow bridge-like structure. The walls on either side are raised and the track becomes so narrow you can't fit two ships side by side. There is a speed pad on the peak to take you down to the next corner. Incidentally, you can barrel roll off of the peak if you have enough speed, but it is extremely difficult to navigate the next set of corners if you do, so I recommend against it. Ahead is a quick right-left chicane. Begin your right turn early and aim for the speed pad on the inside. As soon as you hit this, quickly turn left into the second part of the chicane. Both turns require airbrakes. Once through, hit the double speed pads a little further up the track.

The track now curves round to the right on a slight slope. The initial curve isn't difficult with slight application of the airbrakes, but there is an absolutely evil corner waiting at the top. Without warning, the curve suddenly sharpens and it quickly leads into a sharp left turn. As you are already on a right curve, it is extremely difficult to acquire a good line in. Try to get a feel for when the curve is about to tighten, and when it does immediately let up on the thrust. This will allow you to turn more sharply into the tightened right and get you over to the inside of the corner. Again, let up on the thrust slightly and slam on the left airbrake. Sideshift as you clear the apex and you will finish up on a speed pad to take you underneath the tunnel. One last speed pad is waiting on the left to take you up the final straight. You should see a peak in the track ahead. Boost now and you will fly into the air. Use this opportunity to barrel roll to give you a boost into the next lap.

Gallery[]

Trivia[]

  • It could be possible that the actual name of the track is "Übermall". You can clearly see it at Vault Center just over the enter to Barterhall Center.
  • In the Wipeout Omega Collection, the 2nd Skin Panda Head statue does not face the other direction when this track is reversed.
  • This is one of three "mall" circuits in the entire series, the others being Mega Mall and Queens Mall.
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